![]() ![]() ![]() This gives her motivation to do whatever she can to take the story Off the Rails and secure a better ending, often demonstrating that she is highly kind, intelligent, and/or skilled in the process. Usually, the protagonist takes the role of a Ojou "villainess" (called "Akuyaku Reijou" - 悪役令嬢 lit.: "Antagonistic Noble Young Lady" in Japanese): a stock Disposable Fiancée of one of the Love Interests who terrorizes or harms the more innocent heroine for being a threat, and who, of course, is fated for a bad ending if the story continues as-is. It's unnecessary for the setting to be from a video game either many have her transmigrate into other forms of media such as books or comics. Most often, an Ordinary High-School Student or Office Lady from Japan (or whatever country the story originates from) will die and reincarnate in the game world with Past-Life Memories, although some stories have the protagonist gain a new set of memories or personality some other way. A subgenre of works which adds new twists to Otome Game tropes, with a protagonist who inscrutably understands their fictional world's plot, mechanics or setting. ![]()
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